eurydicebound (
eurydicebound) wrote2009-09-25 05:24 pm
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Game planning
So I was jonesing so badly for some roleplaying that I upped and volunteered to run a game. I think this is the first time in... oh, since before William was born that I've done that. Seriously. But still, the deed is done and a group has tentatively signed up for it (with me being the most tentative of us all, scarily enough).
Of course, I did this with no sense of what I wanted to do or the stories I wanted to tell. Just "Gee, I'd really like a game, and Conspiracy X sounds like fun... what do I do now?" People took me seriously, though, and now I must have a plan so I can help them figure out what characters to make, much less what I want to do with all of it.
Prior to taking my GRE, between work and my kids and test prep and such, I had no room in my brain for such things. So I put it on the back burner, prayed that it would simmer a bit when I wasn't paying attention to it, and went on with things. Now that the test is over (yay!) I went back and checked under the lid and, woo hoo, there's an idea bubbling away in there!
So, here's what I'm thinking of. I've been watching a lot of Warehouse 13 this summer (okay, a lot for me), and I've always been fond of the "go recover artifacts and fight bad guys" sort of storyline. I hadn't really considered it for Conspiracy X, but it could work very well with only a couple of tweaks to Aegis. If you watch the show, actually, it lends itself to such an interpretation. Get a base, throw in "big secret uber-secure warehouse" for the fun of it, stick a cell on call there to go out and recover alien tech/weird artifacts, gradually pull back the covers not only on the big bads but on a set nemesis or two... it'll start being a bit "X of the week," but that's all right to start off with. It can break out of that as they go and plots develop, and it'll give the players a chance to have their characters connect and break out.
Also, if I take a nice mix of Warehouse 13 and Fringe, I have the benefit that pretty much none of my players are watching these shows, so they are ripe for plunder. :)
I need to sit down and sort of write a "season" outline, figure out the big bad's representatives, get an idea of what character types would be most useful, and really admit to myself whether or not Con X 1st edition is the best fit for this. Still, I've had worse goals for a weekend.