Dresden Files, Part 2: Characters
Aug. 3rd, 2010 03:50 pmOur story continues.
So, with the city partially designed (and NPCs will get their own post), we moved on to character creation. Most of the players had some idea of what they wanted to do before they got there, but not all. We went around the table first and worked on coming up with high aspects -- the snapshot idea for their characters. Then we came up with their troubles (the thing that complicates their lives) and then moved on to dialing in a bit more to templates and the idea in general. We didn't look heavily at stats/powers at that point, though. We went ahead and instead ran through the phases, working out history and issues and how they all know one another. The actual stats we saved until the second night, but I'll include them here too.
Oh, and the power level is Chest Deep, which it occurs to me is important to say. ( Now for characters! )
So, with the city partially designed (and NPCs will get their own post), we moved on to character creation. Most of the players had some idea of what they wanted to do before they got there, but not all. We went around the table first and worked on coming up with high aspects -- the snapshot idea for their characters. Then we came up with their troubles (the thing that complicates their lives) and then moved on to dialing in a bit more to templates and the idea in general. We didn't look heavily at stats/powers at that point, though. We went ahead and instead ran through the phases, working out history and issues and how they all know one another. The actual stats we saved until the second night, but I'll include them here too.
Oh, and the power level is Chest Deep, which it occurs to me is important to say. ( Now for characters! )