eurydicebound: (Dresden Files RPG)
Okay, so after the game demo I ran at Origins (or, more accurately speaking, quite a bit before I ran it), I was requested to run a Dresden Files game for Matt's regular Thursday night gaming group up here in Cleveland. I agreed (aka was sufficiently bribed and flattered) and have now embarked upon this crazy adventure with myself and six (6!) players: Matt M. Matt K., Andrea, Glen, Gail, and Sarah.

We've spent the last couple of weeks going through individual and city chargen. It took two sessions to get through... in part because we were all figuring it out at the same time, in part because it took me a little bit to get clear on a couple of the steps. Also, we had one player who couldn't make the first session and doing most of the city and then half the character chargen in the first session gave her time to catch up.



At least one of the players brought a character idea in with him, as they'd evidently been spending brain cycles on this game for some time. I put off dealing with that in any but the most cursory way, though, focusing on the city instead. I asked the group where they'd like to have the game.... they bandied about a number of locations, including Houston, Chicago (fairly quickly discarded), Boston or Philly, etc. New Orleans was put up as well, but there's been a game there recently, and no one was in a huge hurry to go back. In the end, they decided an East Coast city was most likely to give them the feel they want. They didn't want it to be Cleveland or somewhere they were hugely familiar with, but they didn't want to use something none of them had a connection to. In the end, the suggestion from the group they were alll pretty excited about was Baltimore, and so they settled on that. I then explained it was the default setting (no one had read that part of the book) but that I wasn't concerned, as I felt the one we designed would be sufficiently different to merit going ahead. Also, it's more stuff for me to plunder in the name of setting.

The next step was the themes and threats. The group ended up choosing the following:

-- Transit Hub -- it's not only well situated to everything on the East Coast (aka anywhere you'd ever want to go anyway), but the walls between the worlds are thin here as well. The aspect for this is "20 Minutes From Anywhere." They'd like to stretch their legs a bit over the course of the story, so that works.
-- Demons in the Details -- There's a fairly sizable demonic presence in the city, which fits a couple of the characters at least. The expression of this is that Everything is Legal, for certain values and interpretations of legal. There is corruption and entrenched bureaucracy and so forth, but it's all a matter of finding the right loopholes. This aspect is "Check the Fine Print."
-- Monsters in the Deep -- There is a deep. There are monsters in it, apparently. The exact interpretation of this, and how much is metaphor vs. literal meaning can vary widely. The aspect for this one is "Swim at your Own Risk."

From there we figured out some faces for these and talked a bit about who they were, but I'm not getting into all that here at the moment.

Date: 2010-08-02 12:54 pm (UTC)From: [identity profile] eynowd.livejournal.com
Very cool. I shall be following your DF exploits with interest, as we started down the same road ourselves last night. Looking forward to seeing where you guys go with this.

Once we get a few more things nailed down, I'll probably blog my own experiences (and we can compare notes if you're interested :)

Date: 2010-08-02 03:45 pm (UTC)From: [identity profile] bruceb.livejournal.com
I will be looking forward to both your writeups! This sounds fun.

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eurydicebound

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