The boys have a friend, Junior, over tonight for a sleepover. They're currently playing a game in the middle of the living room that involves Heroscape terrain, a chessboard, some heroscape figs, lego figures, tons of d6s, damage markers, and arcane rules that they're largely inventing as they go, with a # of lives, "redos," recharging, "gambling," attacks and defense, and a significant portion of trash talking along with limited RPG/story elements. In theory there's a limited number of redos, but in practice it seems to be "as many as it takes for us to win over the bad guys."
Additional notes:
1) It's a cooperative game, with defined "bad guy" characters that they're all working together to beat. GMing duties to move the bad guys are shared.
2) They seem to agree that one of them should roll most of the time, since he's "the master of rolling." That would be Junior. He's giving dice rolling lessons to Will.
3) Oh, and they just found a Decepticon cube.
It seems to me sorta like Calvinball crossed with Lego D&D Battletech or something. I'm greatly amused.
Additional notes:
1) It's a cooperative game, with defined "bad guy" characters that they're all working together to beat. GMing duties to move the bad guys are shared.
2) They seem to agree that one of them should roll most of the time, since he's "the master of rolling." That would be Junior. He's giving dice rolling lessons to Will.
3) Oh, and they just found a Decepticon cube.
It seems to me sorta like Calvinball crossed with Lego D&D Battletech or something. I'm greatly amused.
no subject
Date: 2007-11-04 02:40 pm (UTC)From:Me and
no subject
Date: 2007-11-04 05:43 pm (UTC)From:2) The underlying game is actually not bad for a basic minis game. Or probably for D&D, assuming that you fudge a bit on that 5 ft. square.
3) I can't say my kids have ever played the actual game on purpose, though they're cribbing more from it than they used to when going off and making their own things. It's amazingly easy to pillage for other stuff.