A week or so ago, David and I hit upon the idea of running a D&D game for the boys. They were basically playing pretend anyway, so it wasn't a huge jump to all of us playing pretend together. The boys were both behind the idea, so characters were made and white boards for mapping were purchased, along with a 1st level PDF dungeon crawl adventure from Goodman Games, since that's mostly the level of play they'd prefer at the moment anyway.
The characters were made largely by the children telling us what their characters were like and David and I figuring out how to match up their abilities in the game. We really didn't have them choose very much within the system, as it was a bit overwhelming for them. In truth, this would have worked far better in something like BESM, given that the children's visions of their characters are somewhat anime inspired, but since a) all my BESM books are in storage, b) pre-made adventures aren't in great supply, and c) I can borrow any of the books we need from work if I don't have them on hand, D&D ended up being the system of choice, at least for this game.
The game began at 1st level, mostly, and the characters are as follows:
Lord Alisdair: This human lordling is a paladin with a greatsword and a crossbow. His goal is to get a castle and develop his sword magic, as when he grows up, he is the Master of All Swords. This means mostly that he can have various effects appear from his sword... fire, ice, lightning, etc. We're figuring out how to design the class for that. We didn't worry about following a deity for him. His best stats are Charisma, Dex, and Intelligence. Oh, and he carries a stick, with which he occasionally stuns his opponents by bopping them on the head.
Strong William: This wild fighter is a barbarian with two greataxes. He is, as his name suggests, very strong -- 17 Str or so, I think, with Dex also pretty good. He also has a bow, which he almost never uses. He also has a magic shield we found, which again, he rarely uses. He tends to attack with two axes at once (and does remarkably well with the tactic), and is our go-to jump/climb/sneak/smash guy. He is destined to get "fire fists" at some level along the way.
Gianna: Named by Will (its gee-ana), this character is my cleric. Somebody had to keep the boys alive, after all. I may be destined for cleric-rogue, though, if only to keep things moving easily (and keep them from dying in traps). I made up a monster-killing sun god to follow who grants me the Sun and War domains. Best stat is easily Wisdom, followed by Charisma. I get a small bonus on most things, though -- and I have a falchion. Go me.
More to come....
The characters were made largely by the children telling us what their characters were like and David and I figuring out how to match up their abilities in the game. We really didn't have them choose very much within the system, as it was a bit overwhelming for them. In truth, this would have worked far better in something like BESM, given that the children's visions of their characters are somewhat anime inspired, but since a) all my BESM books are in storage, b) pre-made adventures aren't in great supply, and c) I can borrow any of the books we need from work if I don't have them on hand, D&D ended up being the system of choice, at least for this game.
The game began at 1st level, mostly, and the characters are as follows:
Lord Alisdair: This human lordling is a paladin with a greatsword and a crossbow. His goal is to get a castle and develop his sword magic, as when he grows up, he is the Master of All Swords. This means mostly that he can have various effects appear from his sword... fire, ice, lightning, etc. We're figuring out how to design the class for that. We didn't worry about following a deity for him. His best stats are Charisma, Dex, and Intelligence. Oh, and he carries a stick, with which he occasionally stuns his opponents by bopping them on the head.
Strong William: This wild fighter is a barbarian with two greataxes. He is, as his name suggests, very strong -- 17 Str or so, I think, with Dex also pretty good. He also has a bow, which he almost never uses. He also has a magic shield we found, which again, he rarely uses. He tends to attack with two axes at once (and does remarkably well with the tactic), and is our go-to jump/climb/sneak/smash guy. He is destined to get "fire fists" at some level along the way.
Gianna: Named by Will (its gee-ana), this character is my cleric. Somebody had to keep the boys alive, after all. I may be destined for cleric-rogue, though, if only to keep things moving easily (and keep them from dying in traps). I made up a monster-killing sun god to follow who grants me the Sun and War domains. Best stat is easily Wisdom, followed by Charisma. I get a small bonus on most things, though -- and I have a falchion. Go me.
More to come....