Origins in retrospect
Jun. 10th, 2012 01:08 pmSo, went to Origins this year. I ended up doing stints in the Drive Thru RPG booth for most of the con, and I have to say, aching feet aside, I really enjoyed it. I felt kind of like I was back on familiar and well-loved ground, and it made me happy to be there again. It was a good con, despite the shift in time of year. Attendance was down, as I suspected it would, and I think sales were pretty dismal for everyone. That said... I have hopes that next year will be better. Now that the con is further from GenCon, there's a lot of companies who are considering returning.
I enjoyed working the con. I enjoyed getting to socialize with other designer folk again. I even did night three of Lone Shark's traditional Origins podcast. We went to Kooma for sushi Thursday night, and that was pretty awesome -- the sushi wasn't spectacular, but the bulgogi I had was amazing, and Matt got introduced to bibimbop, which has spurred a search for stone bowls and recipes for use at home. :) Jeni's was had twice over the course of the con, which was awesome. Their wheatgrass, pear, and vinho verde sorbet does not taste like you just licked a lawn. :) Good times, good times.
I attempted to run some demos for curse the darkness, but my players failed to show up. I also played some. It should be noted that I caught a bug and was somewhat under the weather for most of Origins. I suspect this affects my memory of various stuff I played in. Just that disclaimer up front.
I played... three games, that's right. One was Ashen Stars, which was a Savage Worlds space opera game. I played a genetically altered human while Matt was a mantis warrior. I liked it well enough -- the GM was good. It really didn't do much for me, though, and I didn't find the setting terribly compelling. This might have to do with it being a con game--I'm not sure.
The second should have been Jumpers, but the company cancelled the events prior to Origins and the message got lost somewhere. We ended up playing Mark Truman's new game, Our Last Best Hope. If you've ever seen a disaster sort of movie where a crack team of specialists gets sent to deal with the one thing that will kill off the entire planet... well, that's what this game emulates. I had a lot of fun with it -- so much, in fact, that I'm going to write a hack for it inspired by Inception. :)
The third should have been Time Shredders, but again no GM. We ended up playing a game called Broken Sky, which was a) entirely too fiddly for the concept for no good reason that I could discern and b) being run by an inexperienced GM who basically got wrapped up in playing with a friend, who he didn't have to explain anything to, and forgot that he was running the game to advertise it to new players. We actually ducked out early. I like the base concept, but I'm really not sure I care for the game at all.
I had a really good time at the con, and I got to meet some new people, make friends, and have some really fun conversation. I even saw Wil Wheaton in a kilt, which is nothing to sneeze at. The man has nice calves. :) It made me realize that I'm looking forward to GenCon--it's going to be a really good summer.
I enjoyed working the con. I enjoyed getting to socialize with other designer folk again. I even did night three of Lone Shark's traditional Origins podcast. We went to Kooma for sushi Thursday night, and that was pretty awesome -- the sushi wasn't spectacular, but the bulgogi I had was amazing, and Matt got introduced to bibimbop, which has spurred a search for stone bowls and recipes for use at home. :) Jeni's was had twice over the course of the con, which was awesome. Their wheatgrass, pear, and vinho verde sorbet does not taste like you just licked a lawn. :) Good times, good times.
I attempted to run some demos for curse the darkness, but my players failed to show up. I also played some. It should be noted that I caught a bug and was somewhat under the weather for most of Origins. I suspect this affects my memory of various stuff I played in. Just that disclaimer up front.
I played... three games, that's right. One was Ashen Stars, which was a Savage Worlds space opera game. I played a genetically altered human while Matt was a mantis warrior. I liked it well enough -- the GM was good. It really didn't do much for me, though, and I didn't find the setting terribly compelling. This might have to do with it being a con game--I'm not sure.
The second should have been Jumpers, but the company cancelled the events prior to Origins and the message got lost somewhere. We ended up playing Mark Truman's new game, Our Last Best Hope. If you've ever seen a disaster sort of movie where a crack team of specialists gets sent to deal with the one thing that will kill off the entire planet... well, that's what this game emulates. I had a lot of fun with it -- so much, in fact, that I'm going to write a hack for it inspired by Inception. :)
The third should have been Time Shredders, but again no GM. We ended up playing a game called Broken Sky, which was a) entirely too fiddly for the concept for no good reason that I could discern and b) being run by an inexperienced GM who basically got wrapped up in playing with a friend, who he didn't have to explain anything to, and forgot that he was running the game to advertise it to new players. We actually ducked out early. I like the base concept, but I'm really not sure I care for the game at all.
I had a really good time at the con, and I got to meet some new people, make friends, and have some really fun conversation. I even saw Wil Wheaton in a kilt, which is nothing to sneeze at. The man has nice calves. :) It made me realize that I'm looking forward to GenCon--it's going to be a really good summer.