I really like Changeling. I liked it when it was The Dreaming, and I like it now that it's The Lost -- quite a bit more than the original, actually. It's got better legs, if that makes any sense. Anyway, I only relatively recently got a core book for Changeling, so I'm making a character for it somewhat belatedly. It'd be nice to get to play in a campaign of it someday. We'll see. :)
The Game: Changeling the Lost
Publisher: White Wolf
Degree of Familiarity: Somewhat. I've played in a few one-shots. None of them really close enough together that I don't have to be reminded about how it all works each time, but such is the way of things. It's nWoD, though, so I have a general sense of it in my brain.
Books Required: Well, it would terribly nice to have supplemental books, but I don't, so life goes on. I also have the core WoD book if necessary.
Step One: Concept
The character for the day is Elizabeth Rose Summers, who goes by Rose. She's Autumn Court, I think... well, that or Summer. Summer might suit her temperment, but Autumn suits her desires. Decisions, decisions... All right, fine. Summer. Rose and her twin, Ivy, were taken at around 12 years old. As pretty identical twin girls, they were something of a rarity and their Keeper didn't want anyone noticing they were gone, so fetches were left in their place. He had a special task in mind.
I don't have a two-word concept handy for this one. Life's like that. She's now in her twenties or so -- it's hard to tell. Age doesn't settle on her in any normal way. She's striking, with a curvy, hourglass figure, great lips, emerald green eyes, and long, naturally platinum blond locks. She's a Flowering Fairest, you see. The Queen of Roses -- well, in a manner of speaking, that is.
Step Two: Attributes
Rose here (her name is Rose) is firey and rebellious and fairly earthy. It'll be Physical or Social, with Mental last. They didn't get picked for their brains. Now... hmm. Okay, Social first. For Rose, anyway.
Physical: Strength 2, Dexterity 2, Stamina 3
Mental: Intelligence 2, Wits 2, Resolve 2
Social: Presence 3, Manipulation 2, Composure 3
Step Three: Skills
Again, mental skills not the highest. They were taken while in elementary school and tutoring wasn't on the list of things to do while in captivity. Social, Physical, then Mental, I think.
Social:
Empathy 3
Expression 2
Persuasion 3 (Seduction)
Socialize 3
Physical:
Athletics 3
Stealth 2 (Moving through Forest)
Survival 2
Mental:
Medicine 2
Investigation 2 -- Chess (subset of Puzzles) x 2
Step Four: Specialties
Her first specialty is in Seduction, while she's specialized twice in Chess. See, their keeper picked the two girls to be queens in his human chess set. They weren't the ones running the games, really, but a decade or so human time (and lord knows how long in Faerie) of playing chess does tend to teach one a few things. The other side of that was that, as a human chess piece... held by a Fae Lord who had an appreciation for the sensual as well as sexual side of things, being "taken" by another piece took on a fairly direct meaning. Yes, it's perverted and dark and whatnot. It's Faerie, what do you expect?
Step Five: Add Changling Template
Seeming: Fairest (Kith: Flowering, specifically roses). That makes her seeming affinity contract type Vainglory. She also getss Seductive Fragrance (roses, go figure). I'll take her extra specialty and put it in Stealth, specifically moving through forests.
Court: Summer.
Wyrd: Well, I haven't spent points on this yet, have I? 1 to start. -- Okay, an extra point added per Merits, so Wyrd 2.
Contracts: Um... okay. Five dots to start, with two in seeming and court contracts, right? So... Mask of Superiority (1), Ulf's Heart (2), Pathfinder (1) and Fickle Fate (1).
Step Six: Merits
Striking Looks (2)
Wyrd, 1 pt (3)
Mantle (1) -- Summer court
Resources (1) -- Rose gets work as an amateur model and as a chess tutor, oddly enough.
EDIT: Okay, I get a point of Mantle for free, so I choose to spend that point on Harvest (1), which then bumps her Glamour up a point (as noted below).
Step Seven: Advantages
Willpower: 5
Clarity: 7
Glamour: 7
Virtue: Fortitude -- she's tough and she's willing to suffer through a lot to get what she wants. Suffering was one lesson she learned very well.
Vice: Lust -- honestly, although she railed against her captors, the part of her captivity she enjoyed was the sex. It was really, really good sex, you see, even when it wasn't particularly nice. That's what the whispers remind her of, that she could go back for that, that it was almost worth it... almost.
Background
Okay. So once upon a time, there were a pair of beautiful twin girls named Elizabeth Rose and Ivy Raquel Summers. I don't know why their parents were on a botanical kick, but better that than the same first letter or rhyming names or something. Girl scouts, dance lessons, they did everything together, always competing, but always supportive too. They were very close, as identical twins often are, and grew up essentially mirror images of one another. They weren't, of course. Rose (she went by her middle name) was rebellious and firey, while Ivy was quieter and a bit shy. They did everything together, though, with Rose the ringleader as often as not. They lived out in a semi-rural area, spending a childhood mostly outdoors during good weather and begging for trips to the movies and the mall and friend's houses in bad.
One summer, when they were about 10, they went for a walk down to the creek just off their dad's property. There was a place about a half-mile up where the stream had undercut the stone bank, making a shaded eddy pool underneath. The twins were forbidden to go there, but Rose decided that she really wanted to go swimming, and it didn't take much convincing to get Ivy to go along with it. They left the path to find the pool, stripped down to their underwear, and clambered into the cold clear water.
It was then that Ivy saw the cave opening, a dark hole underneath the surface with the faintest hint of light shimmering through from somewhere beyond. She told Rose, and suddenly nothing would do but to investigate, to find out what was down there. They swam down, under, and through, and came up amidst a hedge of thorns. A moment later a shining lord came upon them, "rescuing" them and taking them back to his beautiful garden home.
The pair were not simply guests, though. They were to be very special toys; a matched set of queens in his special chess set, to play for his amusement. With Rose on the White side and Ivy on the Black, he modified them to take on the aspects of their names -- Rose's hair turning palest blond, Ivy's hair turning ebon black, but otherwise remaining mirror images of one another, one with roses and thorns and the other with vines and beautiful greenery twining about her, always. They saw each other only when a game was played, but at night, in their velvet beds, they could whisper to one another and commiserate, sharing the memories of their childhood.
It was a night when there had been game after game and everyone was exhausted that she had her chance. Rather than putting all the pieces away, the game had devolved into chaos, an orgy of black and white, giving and taking, performing for the pleasure of the lord and his guests. She came to her senses finally late at night, lying not in her box but on the garden floor, momentarily forgotten. She found her twin Ivy and tried to rouse her as well, but Ivy would not wake. Unwilling to risk being trapped any longer, she turned then and found her way out of the garden, back to the world she still remembered, away from the eternal game.
Rose escaped, finding her way through the hedge, scratched but whole. She can't forget that she left her sister behind, though, and wonders what happened to her and the other pieces, now that the chess set is no longer whole. At times she's tempted to return and save them all, or at least Ivy, but she knows it would never work -- and she's afraid if she tried, she'd stay. When she dreams of Faerie, though, it's her sister's face she sees -- the dark mirror of her own.
The Game: Changeling the Lost
Publisher: White Wolf
Degree of Familiarity: Somewhat. I've played in a few one-shots. None of them really close enough together that I don't have to be reminded about how it all works each time, but such is the way of things. It's nWoD, though, so I have a general sense of it in my brain.
Books Required: Well, it would terribly nice to have supplemental books, but I don't, so life goes on. I also have the core WoD book if necessary.
Step One: Concept
The character for the day is Elizabeth Rose Summers, who goes by Rose. She's Autumn Court, I think... well, that or Summer. Summer might suit her temperment, but Autumn suits her desires. Decisions, decisions... All right, fine. Summer. Rose and her twin, Ivy, were taken at around 12 years old. As pretty identical twin girls, they were something of a rarity and their Keeper didn't want anyone noticing they were gone, so fetches were left in their place. He had a special task in mind.
I don't have a two-word concept handy for this one. Life's like that. She's now in her twenties or so -- it's hard to tell. Age doesn't settle on her in any normal way. She's striking, with a curvy, hourglass figure, great lips, emerald green eyes, and long, naturally platinum blond locks. She's a Flowering Fairest, you see. The Queen of Roses -- well, in a manner of speaking, that is.
Step Two: Attributes
Rose here (her name is Rose) is firey and rebellious and fairly earthy. It'll be Physical or Social, with Mental last. They didn't get picked for their brains. Now... hmm. Okay, Social first. For Rose, anyway.
Physical: Strength 2, Dexterity 2, Stamina 3
Mental: Intelligence 2, Wits 2, Resolve 2
Social: Presence 3, Manipulation 2, Composure 3
Step Three: Skills
Again, mental skills not the highest. They were taken while in elementary school and tutoring wasn't on the list of things to do while in captivity. Social, Physical, then Mental, I think.
Social:
Empathy 3
Expression 2
Persuasion 3 (Seduction)
Socialize 3
Physical:
Athletics 3
Stealth 2 (Moving through Forest)
Survival 2
Mental:
Medicine 2
Investigation 2 -- Chess (subset of Puzzles) x 2
Step Four: Specialties
Her first specialty is in Seduction, while she's specialized twice in Chess. See, their keeper picked the two girls to be queens in his human chess set. They weren't the ones running the games, really, but a decade or so human time (and lord knows how long in Faerie) of playing chess does tend to teach one a few things. The other side of that was that, as a human chess piece... held by a Fae Lord who had an appreciation for the sensual as well as sexual side of things, being "taken" by another piece took on a fairly direct meaning. Yes, it's perverted and dark and whatnot. It's Faerie, what do you expect?
Step Five: Add Changling Template
Seeming: Fairest (Kith: Flowering, specifically roses). That makes her seeming affinity contract type Vainglory. She also getss Seductive Fragrance (roses, go figure). I'll take her extra specialty and put it in Stealth, specifically moving through forests.
Court: Summer.
Wyrd: Well, I haven't spent points on this yet, have I? 1 to start. -- Okay, an extra point added per Merits, so Wyrd 2.
Contracts: Um... okay. Five dots to start, with two in seeming and court contracts, right? So... Mask of Superiority (1), Ulf's Heart (2), Pathfinder (1) and Fickle Fate (1).
Step Six: Merits
Striking Looks (2)
Wyrd, 1 pt (3)
Mantle (1) -- Summer court
Resources (1) -- Rose gets work as an amateur model and as a chess tutor, oddly enough.
EDIT: Okay, I get a point of Mantle for free, so I choose to spend that point on Harvest (1), which then bumps her Glamour up a point (as noted below).
Step Seven: Advantages
Willpower: 5
Clarity: 7
Glamour: 7
Virtue: Fortitude -- she's tough and she's willing to suffer through a lot to get what she wants. Suffering was one lesson she learned very well.
Vice: Lust -- honestly, although she railed against her captors, the part of her captivity she enjoyed was the sex. It was really, really good sex, you see, even when it wasn't particularly nice. That's what the whispers remind her of, that she could go back for that, that it was almost worth it... almost.
Background
Okay. So once upon a time, there were a pair of beautiful twin girls named Elizabeth Rose and Ivy Raquel Summers. I don't know why their parents were on a botanical kick, but better that than the same first letter or rhyming names or something. Girl scouts, dance lessons, they did everything together, always competing, but always supportive too. They were very close, as identical twins often are, and grew up essentially mirror images of one another. They weren't, of course. Rose (she went by her middle name) was rebellious and firey, while Ivy was quieter and a bit shy. They did everything together, though, with Rose the ringleader as often as not. They lived out in a semi-rural area, spending a childhood mostly outdoors during good weather and begging for trips to the movies and the mall and friend's houses in bad.
One summer, when they were about 10, they went for a walk down to the creek just off their dad's property. There was a place about a half-mile up where the stream had undercut the stone bank, making a shaded eddy pool underneath. The twins were forbidden to go there, but Rose decided that she really wanted to go swimming, and it didn't take much convincing to get Ivy to go along with it. They left the path to find the pool, stripped down to their underwear, and clambered into the cold clear water.
It was then that Ivy saw the cave opening, a dark hole underneath the surface with the faintest hint of light shimmering through from somewhere beyond. She told Rose, and suddenly nothing would do but to investigate, to find out what was down there. They swam down, under, and through, and came up amidst a hedge of thorns. A moment later a shining lord came upon them, "rescuing" them and taking them back to his beautiful garden home.
The pair were not simply guests, though. They were to be very special toys; a matched set of queens in his special chess set, to play for his amusement. With Rose on the White side and Ivy on the Black, he modified them to take on the aspects of their names -- Rose's hair turning palest blond, Ivy's hair turning ebon black, but otherwise remaining mirror images of one another, one with roses and thorns and the other with vines and beautiful greenery twining about her, always. They saw each other only when a game was played, but at night, in their velvet beds, they could whisper to one another and commiserate, sharing the memories of their childhood.
It was a night when there had been game after game and everyone was exhausted that she had her chance. Rather than putting all the pieces away, the game had devolved into chaos, an orgy of black and white, giving and taking, performing for the pleasure of the lord and his guests. She came to her senses finally late at night, lying not in her box but on the garden floor, momentarily forgotten. She found her twin Ivy and tried to rouse her as well, but Ivy would not wake. Unwilling to risk being trapped any longer, she turned then and found her way out of the garden, back to the world she still remembered, away from the eternal game.
Rose escaped, finding her way through the hedge, scratched but whole. She can't forget that she left her sister behind, though, and wonders what happened to her and the other pieces, now that the chess set is no longer whole. At times she's tempted to return and save them all, or at least Ivy, but she knows it would never work -- and she's afraid if she tried, she'd stay. When she dreams of Faerie, though, it's her sister's face she sees -- the dark mirror of her own.
no subject
Date: 2010-01-11 09:43 am (UTC)From:no subject
Date: 2010-01-11 08:17 pm (UTC)From:no subject
Date: 2010-01-11 09:09 pm (UTC)From:no subject
Date: 2010-01-12 10:38 am (UTC)From:That said, if Michelle would come play in the Cam's Lost game, I'd probably come play with her ;-)
no subject
Date: 2010-01-11 09:10 pm (UTC)From:I like Rose. You may need to play her with me sometime. Also, you get a dot of Mantle for free, so spend one more Merit point. :)
no subject
Date: 2010-01-11 09:39 pm (UTC)From:no subject
Date: 2010-01-12 03:39 am (UTC)From:Changeling looks really, really cool (I have the book, but haven't read it yet).
no subject
Date: 2010-01-12 04:48 pm (UTC)From:That's a really cool character, I like the mixed feelings she has about the sex from her time in the hedge. It's an interesting response.