eurydicebound: (Default)
I am... not fond of D&D Online. I wanted to be. I've been trying to be. But so far it just isn't happening. I hate the UI. I hate having to group with people I don't know. I hate being trapped at 1st level. I hate that my machine can't run it without LAGGING everytime I enter a new or crowded area -- a royal pain when I'm in a group. I hate that the map is so muddy that I can't tell where I am or how to get where I'm going -- or what's a building and what's open ground at a glance. I hate that I can't get my damn headset to work with the game's interface. I've got one more thing to try, but then I've no idea what to do from there -- with all the problems I'm having put together, playing it makes me feel like an uncoordinated mime. I bought it to play with a friend of mine and be social, but the damned thing isn't cooperating. I haven't given up on it yet, but it is not making itself easy to love. Hrrmph.

Oh, and to random guy X in my group who asked how the cleric died while at full mana? Fuck you, buddy boy. The cleric died because her machine stuttered and she fell into the water and climbed the wrong ladder and got jumped by 4 kobolds with no backup and no way to tell where she was or alert anyone OR cast a spell. Not that a Cure Light Wounds would have done squat but postpone the inevitable. After all, it's fucking cure light wounds.

*mutter darkly*

Date: 2006-04-04 11:34 pm (UTC)From: [identity profile] anaka.livejournal.com
No, it really doesn't. I'm just finding that for me it isn't working. The UI, for example, is set up primarily to support the D&D ruleset (which the game really uses for the most part) rather than ease of use. If you get into the system and don't have a problem with lag or being uncoordinated, it's fine. Unfortunately, the latter two things are problems for me. Combine that with the fact that I don't feel D&D is the end-all be-all system out there, especially not for online gaming, and that's pretty much the crux of the problem.

There are a number of people playing it who are having a lot of fun, so I'm loathe to say it sucks. There are some things they got right -- some of the adventures are pretty fun, if on the cheesy side -- it's just that for me they're not offsetting the other issues I'm having.

Date: 2006-04-05 12:11 pm (UTC)From: [identity profile] thatcash.livejournal.com
Cool. I've wanted to try it, but I'd probably be solo. I was only in a guild on EQ2, Star Wars Galaxies, and WoW because I followed the Aussies along.

Date: 2006-04-05 08:55 pm (UTC)From: [identity profile] anaka.livejournal.com
As a warning, the game is very much set to work with a party of four or more. Soloing past the initial few quests will get you killed, repeatedly, as you're simply outnumbered by monsters or unable to get around a trap because you're not a rogue, for example. Also, there's an experience penalty each time you die. It's not difficult to find a group, especially if you're not picky, but it's something to keep in mind.

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eurydicebound

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