So, my oldest wants to game. Really, really wants to be in a roleplaying game. This indicates that I must need run some sort of game for him and his brother, much to my vague consternation. Therefore, dear friends and companions, I turn to you. The days in which I would have happily designed a dungeon crawl were... well, never. Okay, there was my first effort when I created a complex dedicated to Beshaba, the Forgotten Realms goddess of bad luck, but that's neither here nor there (and it was a really bad dungeon, too). I have a couple first level adventures around for D&D, but most of them don't really fit my purposes.
For this, I need the following:
I have... well, more than a few games. D&D/d20, naturally. Mutants and Masterminds, Savage Worlds, a few things like that. What I'm looking for are PDF/print recommendations for intro-level kid-friendly adventures. They don't have to be for games I've mentioned here, though those are some of the first that occur to me as likely candidates. links are fine. Adventures that stack into campaigns are fine. Humor or something light-hearted is fine as well. I await your recommendations with baited breath (and a debit card that's ready to give someone else my money!). Fire away!
For this, I need the following:
- Something that is pretty straightforward -- The only players will be 8 and 7. I can manipulate things pretty freely as far as numbers and lethality of conflicts (as well as setting up various was to rest/heal), but there's only so much complexity they'll stomach. There can't be a great deal of investigating or socializing that has to be involved or roleplayed, as the kiddos don't have the chops for that yet.
- Something PG rated at best -- Despite
adamjury's most helpful suggestion of New World of Darkness, this has to be something that isn't going to give any of us bad dreams. Undead are fine, so long as they aren't too gory -- knowing Al, he'll play a necromancer and have a skeleton friend if I let him. - Something simple to run -- I discovered when playing D&D the other day that I actually am far more familiar with the system and books under pressure than I would have thought while playing, but that still doesn't mean I'm much good at running complex systems. Granted, they're boys, and I can gloss a whole lot without them being the wiser, but I'd prefer to do that as little as possible. Knowing Alisdair, if he's interested in the game it means he'll pick up the book and start learning the rules soon... and when that happens, I'm toast.
I have... well, more than a few games. D&D/d20, naturally. Mutants and Masterminds, Savage Worlds, a few things like that. What I'm looking for are PDF/print recommendations for intro-level kid-friendly adventures. They don't have to be for games I've mentioned here, though those are some of the first that occur to me as likely candidates. links are fine. Adventures that stack into campaigns are fine. Humor or something light-hearted is fine as well. I await your recommendations with baited breath (and a debit card that's ready to give someone else my money!). Fire away!
no subject
Date: 2006-04-07 03:28 am (UTC)From:no subject
Date: 2006-04-07 03:39 am (UTC)From:Now to get out my giant pimp-hat with the feather.... ;)
no subject
Date: 2006-04-07 07:58 am (UTC)From:no subject
Date: 2006-04-07 03:44 am (UTC)From:no subject
Date: 2006-04-07 04:00 am (UTC)From:no subject
Date: 2006-04-07 03:13 pm (UTC)From:The morality of Dogs in the Vineyard may be beyond the youngsters. :)
no subject
Date: 2006-04-07 04:09 am (UTC)From:no subject
Date: 2006-04-07 04:39 am (UTC)From:no subject
Date: 2006-04-07 05:04 am (UTC)From:I'd definitely recommend SW over anything D20 or D20 derived, because it's just soooooooooooo much simpler to deal with.
As for adventures, I'm afraid I can't help you there. I don't use published stuff, especially fantasy ones.
no subject
Date: 2006-04-07 05:40 am (UTC)From:no subject
Date: 2006-04-07 05:46 am (UTC)From:Why are they playing games, anyway? Get them working on resumes! No less than two paper routes each by summer!
no subject
Date: 2006-04-07 08:14 am (UTC)From:no subject
Date: 2006-04-07 05:42 pm (UTC)From:no subject
Date: 2006-04-07 09:34 am (UTC)From:no subject
Date: 2006-04-07 10:16 am (UTC)From:no subject
Date: 2006-04-07 01:13 pm (UTC)From:I'll also go with Geoff's recommendation and second Savage Worlds. The system is simple to learn, and you can make it as pulpy or gritty as you like. You can take any setting, really, and plug it in.
no subject
Date: 2006-04-07 03:48 pm (UTC)From:no subject
Date: 2006-04-07 04:22 pm (UTC)From:no subject
Date: 2006-04-07 02:37 pm (UTC)From:no subject
Date: 2006-04-07 02:43 pm (UTC)From:no subject
Date: 2006-04-07 03:48 pm (UTC)From:no subject
Date: 2006-04-07 06:55 pm (UTC)From:I shall have to locate my stash of boxed games, and if successfully, will happily give you my copy of the WEG "Star Wars Introductory Adventure Game" which is stripped down D6/WEG Star Wars, plus cool maps, character cards, and various and sundry niftyness.
-E
no subject
Date: 2006-04-07 08:18 pm (UTC)From:no subject
Date: 2006-04-11 12:09 pm (UTC)From: (Anonymous)My two recommendations are Toon, and that you get in touch with Pat Sweeney and ask him about Faery's Tale, the summer release of Firefly Games.
Spike