Character Creation: Hunter the Reckoning
Aug. 9th, 2011 11:02 pmMatt wanted to do another of his character creation things tonight, and with OWoD rising from the dead and buried in a number of respects, it seems timely to do Hunter. :)
I admit, I loved the heck out of the Hunter Xbox games. And I enjoyed my work on the franchise, though I never got to play it in tabletop form. It was weird and had this "not fully jelled" feeling to it. I think I would have liked it as a game, but it was sort of "instrument of deus ex machina" in a way I wasn't fully comfortable with. Now, that said, I always felt like they hung a lantern on that part of the setting, and I appreciated that. It doesn't really make it more playable, though -- and I think in the end, that feeling that at the base of everything, somebody was just making shit up and not really even apologizing for not making up more cohesive shit is what made the game eventually develop a conceptual limp as it went along. Well, and that it wasn't Hunters Hunted, which a lot of people had been very much hoping for at the time. Certainly I had as well, and instead we get mysterious powers and voices and.... you can just SEE them, man! I'm down with that and the resulting crazy, but it was a bit out of left field.
Game: Hunter the Reckoning.
Publisher: White Wolf
Books Needed: Well, there was a whole line, but let's say the core and the Player's Guide. I'm not doing splats.
Level of Familiarity: Edited bits of, read, messed around with in video game form.
( Read more... )
I admit, I loved the heck out of the Hunter Xbox games. And I enjoyed my work on the franchise, though I never got to play it in tabletop form. It was weird and had this "not fully jelled" feeling to it. I think I would have liked it as a game, but it was sort of "instrument of deus ex machina" in a way I wasn't fully comfortable with. Now, that said, I always felt like they hung a lantern on that part of the setting, and I appreciated that. It doesn't really make it more playable, though -- and I think in the end, that feeling that at the base of everything, somebody was just making shit up and not really even apologizing for not making up more cohesive shit is what made the game eventually develop a conceptual limp as it went along. Well, and that it wasn't Hunters Hunted, which a lot of people had been very much hoping for at the time. Certainly I had as well, and instead we get mysterious powers and voices and.... you can just SEE them, man! I'm down with that and the resulting crazy, but it was a bit out of left field.
Game: Hunter the Reckoning.
Publisher: White Wolf
Books Needed: Well, there was a whole line, but let's say the core and the Player's Guide. I'm not doing splats.
Level of Familiarity: Edited bits of, read, messed around with in video game form.
( Read more... )