No time yet to post about the D&D game, so...
"The problem with LJ: we all think we are so close, but really, we know nothing about each other. So I want you to ask me something you think you should know about me. Something that should be obvious, but you have no idea about. Ask away.
Then post this in your LJ and find out what people don't know about you."
Stolen from the proliferation of this meme on my friends page. So there.
"The problem with LJ: we all think we are so close, but really, we know nothing about each other. So I want you to ask me something you think you should know about me. Something that should be obvious, but you have no idea about. Ask away.
Then post this in your LJ and find out what people don't know about you."
Stolen from the proliferation of this meme on my friends page. So there.
no subject
Date: 2004-11-11 12:28 pm (UTC)From:Of my friends, I think you've been involved in the hobbindustry the longest, so: how did you get into the game industry? (This is something I really shoulda knowed by now.)
no subject
Date: 2004-11-11 12:54 pm (UTC)From:I started out back in 1999, technically, before my son, William was 6 months old. That was when I put in a resume with FASA for freelance editing -- with no decent experience or credits to speak of, I might add, just a 3/4 finished English degree, some creative reinterpretation of job training and a short story to pave the way. By April of 2000, I'd been hired by FASA as a full-time assistant editor in house and relocated to Chicago, which was great since my former employer had gone bankrupt as of January of 2000. I worked there for 10 months or so until the company closed in January of 2001. I then went freelance in the game industry, given that I couldn't handle the idea of jumping back into a call center and that I had neither enough experience nor a degree to facilitate editing work in the mainstream publishing industry.
Prior to getting hired by FASA, the extent of my industry insider contact had been being in the same LARP group with one of he authors of Comme il Faut and with a guy who claimed to have been in on the development of Mind's Eye Theatre rules, including developing the hand signals for obfuscate and Crinos.
no subject
Date: 2004-11-11 01:00 pm (UTC)From:Man, that's a pretty sweet tale though. That's the hobbindustry for ya, though.
no subject
Date: 2004-11-11 12:46 pm (UTC)From:no subject
Date: 2004-11-11 01:02 pm (UTC)From:As for professional goals? I'm not exactly a frustrated novelist, but I am interested in writing novels. I don't know that I'd ever exactly quit my day job to do it, though. I just enjoy editing too much.
As for industry involvement... I could be happy staying here my whole life. I really, really like games; I like the books we create, I like the material we talk about, I like the art we commission, and I love the people I meet and work with. I could edit now for other types of publishing, but short of commercial fiction, I don't know that I'd be that happy doing it. No matter what I did with the rest of my life, I can't see ever wholly giving up working on games. I think if I have a professional role model, it's Margaret Weis. If my career could mirror hers to any great extent, I would be a very happy camper.
no subject
Date: 2004-11-11 01:48 pm (UTC)From:no subject
Date: 2004-11-12 08:33 am (UTC)From:Basically, the last few days have been a bit tough. There's signs of David starting a 6 month contract at the beginning of December, though, so maybe things will yet move forward in our lives. You never know, it could happen.
no subject
Date: 2004-11-12 03:16 am (UTC)From:no subject
Date: 2004-11-16 07:49 am (UTC)From:no subject
Date: 2004-11-12 09:10 pm (UTC)From:Were employment not an issue, where would you most like to live?
no subject
Date: 2004-11-16 07:53 am (UTC)From:I loved Chicago, and if I could do Chicago while single, without kids, and with enough money to afford a place closer to downtown in the midst of stores and restaurants and cool stuff, I'd adore living there. Given all the qualifiers, though, I think Seattle works best for me. I can't say what any cities abroad would be like, as I've never gotten a great sense of what living there would entail. There's probably one or two as would suffice, but I don't have any picked right now. :)
no subject
Date: 2004-11-17 04:36 pm (UTC)From: