eurydicebound: (Default)
No time yet to post about the D&D game, so...

"The problem with LJ: we all think we are so close, but really, we know nothing about each other. So I want you to ask me something you think you should know about me. Something that should be obvious, but you have no idea about. Ask away.

Then post this in your LJ and find out what people don't know about you."

Stolen from the proliferation of this meme on my friends page. So there.

Date: 2004-11-11 12:28 pm (UTC)From: [identity profile] jasonlblair.livejournal.com
How much do you love me?

Of my friends, I think you've been involved in the hobbindustry the longest, so: how did you get into the game industry? (This is something I really shoulda knowed by now.)

Date: 2004-11-11 12:54 pm (UTC)From: [identity profile] anaka.livejournal.com
I love you more than the waves of the ocean love the shore, which is to say less than I love my kiddos, but more than I love pizza from Papa Murphy's -- which is to say I love you enough to let you drink all of my share of the scotch (or insert other drink of choice here).

I started out back in 1999, technically, before my son, William was 6 months old. That was when I put in a resume with FASA for freelance editing -- with no decent experience or credits to speak of, I might add, just a 3/4 finished English degree, some creative reinterpretation of job training and a short story to pave the way. By April of 2000, I'd been hired by FASA as a full-time assistant editor in house and relocated to Chicago, which was great since my former employer had gone bankrupt as of January of 2000. I worked there for 10 months or so until the company closed in January of 2001. I then went freelance in the game industry, given that I couldn't handle the idea of jumping back into a call center and that I had neither enough experience nor a degree to facilitate editing work in the mainstream publishing industry.

Prior to getting hired by FASA, the extent of my industry insider contact had been being in the same LARP group with one of he authors of Comme il Faut and with a guy who claimed to have been in on the development of Mind's Eye Theatre rules, including developing the hand signals for obfuscate and Crinos.

Date: 2004-11-11 01:00 pm (UTC)From: [identity profile] jasonlblair.livejournal.com
Aaah. You'd give me scotch. Now I have a tear. I am the happy.

Man, that's a pretty sweet tale though. That's the hobbindustry for ya, though.

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